picom config + various improvements in i3 config
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@ -45,7 +45,7 @@ force_display_urgency_hint 1000 ms
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focus_on_window_activation urgent
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workspace_auto_back_and_forth yes
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font pango:FiraCode Nerd Font Mono Regular 8
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font pango:FiraCode Nerd Font Mono Regular 10
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default_border pixel 4
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default_floating_border pixel 4
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@ -62,6 +62,7 @@ for_window [class="zoom"] floating enable
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mouse_warping none
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exec --no-startup-id picom
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#exec --no-startup-id ~/.config/i3/setup_monitors.sh
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exec_always --no-startup-id $HOME/.config/polybar/launch.sh
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@ -69,24 +70,6 @@ exec_always --no-startup-id $HOME/.config/polybar/launch.sh
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# https://wiki.archlinux.org/index.php/XDG_Autostart
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exec --no-startup-id dex --autostart --environment i3
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# The combination of xss-lock, nm-applet and pactl is a popular choice, so
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# they are included here as an example. Modify as you see fit.
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# xss-lock grabs a logind suspend inhibit lock and will use i3lock to lock the
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# screen before suspend. Use loginctl lock-session to lock your screen.
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exec --no-startup-id xss-lock --transfer-sleep-lock -- i3lock --nofork
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# NetworkManager is the most popular way to manage wireless networks on Linux,
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# and nm-applet is a desktop environment-independent system tray GUI for it.
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exec --no-startup-id nm-applet
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# Use pactl to adjust volume in PulseAudio.
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set $refresh_i3status killall -SIGUSR1 i3status
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bindsym XF86AudioRaiseVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ +10% && $refresh_i3status
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bindsym XF86AudioLowerVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ -10% && $refresh_i3status
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bindsym XF86AudioMute exec --no-startup-id pactl set-sink-mute @DEFAULT_SINK@ toggle && $refresh_i3status
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bindsym XF86AudioMicMute exec --no-startup-id pactl set-source-mute @DEFAULT_SOURCE@ toggle && $refresh_i3status
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# Use Mouse+$mod to drag floating windows to their wanted position
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floating_modifier $mod
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@ -99,23 +82,10 @@ tiling_drag modifier titlebar
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bindsym $mod+Return exec alacritty
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# kill focused window
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bindsym $mod+Shift+a kill
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bindsym $mod+a kill
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# start dmenu (a program launcher)
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#bindsym $mod+d exec --no-startup-id dmenu_run
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bindsym $mod+d exec --no-startup-id rofi -show run
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bindsym $mod+Tab exec --no-startup-id rofi -show window
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# A more modern dmenu replacement is rofi:
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# bindcode $mod+40 exec "rofi -modi drun,run -show drun"
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# There also is i3-dmenu-desktop which only displays applications shipping a
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# .desktop file. It is a wrapper around dmenu, so you need that installed.
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# bindcode $mod+40 exec --no-startup-id i3-dmenu-desktop
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# change focus
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bindsym $mod+j focus left
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bindsym $mod+k focus down
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bindsym $mod+l focus up
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bindsym $mod+m focus right
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# alternatively, you can use the cursor keys:
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bindsym $mod+Left focus left
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@ -123,12 +93,6 @@ bindsym $mod+Down focus down
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bindsym $mod+Up focus up
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bindsym $mod+Right focus right
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# move focused window
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bindsym $mod+Shift+j move left
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bindsym $mod+Shift+k move down
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bindsym $mod+Shift+l move up
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bindsym $mod+Shift+m move right
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# alternatively, you can use the cursor keys:
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bindsym $mod+Shift+Left move left
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bindsym $mod+Shift+Down move down
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@ -161,8 +125,6 @@ bindsym $mod+q focus parent
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# focus the child container
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#bindsym $mod+d focus child
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# Define names for default workspaces for which we configure key bindings later on.
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# We use variables to avoid repeating the names in multiple places.
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set $ws1 "1"
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set $ws2 "2"
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set $ws3 "3"
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@ -174,68 +136,49 @@ set $ws8 "8"
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set $ws9 "9"
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set $ws10 "10"
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workspace 1 output DP-0
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workspace 2 output DP-2
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workspace 3 output DP-1-3
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workspace 4 output DP-0
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workspace 5 output DP-2
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workspace 6 output DP-1-3
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workspace 7 output DP-0
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workspace 8 output DP-2
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workspace 9 output DP-1-3
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workspace 10 output DP-0
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workspace $ws1 output DP-0
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workspace $ws2 output DP-0
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workspace $ws3 output DP-0
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workspace $ws4 output DP-2
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workspace $ws5 output DP-2
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workspace $ws6 output DP-2
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workspace $ws7 output DP-1-3
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workspace $ws8 output DP-1-3
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workspace $ws9 output DP-1-3
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workspace $ws10 output DP-0
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# switch to workspace
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bindsym $mod+ampersand workspace number $ws1
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bindsym $mod+eacute workspace number $ws2
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bindsym $mod+quotedbl workspace number $ws3
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bindsym $mod+apostrophe workspace number $ws4
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bindsym $mod+parenleft workspace number $ws5
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bindsym $mod+minus workspace number $ws6
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bindsym $mod+egrave workspace number $ws7
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bindsym $mod+underscore workspace number $ws8
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bindsym $mod+ccedilla workspace number $ws9
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bindsym $mod+agrave workspace number $ws10
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bindsym $mod+1 workspace number $ws1
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bindsym $mod+2 workspace number $ws2
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bindsym $mod+3 workspace number $ws3
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bindsym $mod+4 workspace number $ws4
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bindsym $mod+5 workspace number $ws5
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bindsym $mod+6 workspace number $ws6
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bindsym $mod+7 workspace number $ws7
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bindsym $mod+8 workspace number $ws8
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bindsym $mod+9 workspace number $ws9
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bindsym $mod+0 workspace number $ws10
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# move focused container to workspace
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bindsym $mod+Shift+ampersand move container to workspace number $ws1
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bindsym $mod+Shift+eacute move container to workspace number $ws2
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bindsym $mod+Shift+quotedbl move container to workspace number $ws3
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bindsym $mod+Shift+apostrophe move container to workspace number $ws4
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bindsym $mod+Shift+1 move container to workspace number $ws1
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bindsym $mod+Shift+2 move container to workspace number $ws2
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bindsym $mod+Shift+3 move container to workspace number $ws3
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bindsym $mod+Shift+4 move container to workspace number $ws4
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bindsym $mod+Shift+5 move container to workspace number $ws5
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bindsym $mod+Shift+minus move container to workspace number $ws6
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bindsym $mod+Shift+egrave move container to workspace number $ws7
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bindsym $mod+Shift+underscore move container to workspace number $ws8
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bindsym $mod+Shift+ccedilla move container to workspace number $ws9
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bindsym $mod+Shift+agrave move container to workspace number $ws10
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bindsym $mod+Shift+6 move container to workspace number $ws6
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bindsym $mod+Shift+7 move container to workspace number $ws7
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bindsym $mod+Shift+8 move container to workspace number $ws8
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bindsym $mod+Shift+9 move container to workspace number $ws9
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bindsym $mod+Shift+0 move container to workspace number $ws10
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# reload the configuration file
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bindsym $mod+Shift+c reload
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# restart i3 inplace (preserves your layout/session, can be used to upgrade i3)
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bindsym $mod+Shift+r restart
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# exit i3 (logs you out of your X session)
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bindsym $mod+Shift+e exec "i3-nagbar -t warning -m 'You pressed the exit shortcut. Do you really want to exit i3? This will end your X session.' -B 'Yes, exit i3' 'i3-msg exit'"
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# resize window (you can also use the mouse for that)
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mode "resize" {
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# These bindings trigger as soon as you enter the resize mode
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# Pressing left will shrink the window’s width.
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# Pressing right will grow the window’s width.
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# Pressing up will shrink the window’s height.
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# Pressing down will grow the window’s height.
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bindsym j resize shrink width 10 px or 10 ppt
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bindsym k resize grow height 10 px or 10 ppt
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bindsym l resize shrink height 10 px or 10 ppt
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bindsym m resize grow width 10 px or 10 ppt
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# same bindings, but for the arrow keys
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bindsym Left resize shrink width 10 px or 10 ppt
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bindsym Down resize grow height 10 px or 10 ppt
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bindsym Up resize shrink height 10 px or 10 ppt
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bindsym Right resize grow width 10 px or 10 ppt
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# back to normal: Enter or Escape or $mod+r
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bindsym Return mode "default"
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bindsym Escape mode "default"
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bindsym $mod+r mode "default"
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@ -243,6 +186,6 @@ mode "resize" {
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bindsym $mod+r mode "resize"
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exec --no-startup-id i3-msg 'workspace 2; exec firefox; workspace 9; exec thunderbird'
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exec --no-startup-id i3-msg 'workspace 4; exec firefox; sleep 1; workspace 9; exec thunderbird; sleep 1; workspace 8; exec jellyfinmediaplayer'
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432
picom/.config/picom/picom.conf
Normal file
432
picom/.config/picom/picom.conf
Normal file
@ -0,0 +1,432 @@
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#################################
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# Shadows #
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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shadow = true;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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shadow-radius = 7;
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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# shadow-opacity = .75
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# The left offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-x = -15
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shadow-offset-x = -7;
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# The top offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-y = -15
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shadow-offset-y = -7;
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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# Green color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-green = 0
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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# shadow-color = "#000000"
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# Specify a list of conditions of windows that should have no shadow.
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#
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# examples:
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# shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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"name = 'Notification'",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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# clip-shadow-above = []
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular monitor to that monitor. This is
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# currently implemented using the X RandR extension.
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# crop-shadow-to-monitor = false
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#################################
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# Fading #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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# fading = false
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fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.04;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.04;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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fade-delta = 8;
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = []
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# Do not fade on window open/close.
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# no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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#################################
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# Transparency / Opacity #
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#################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# inactive-opacity = 1
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inactive-opacity = 0.95;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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frame-opacity = 0.9;
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# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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# active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should never be considered focused.
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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#
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# opacity-rule = []
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#################################
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# Corners #
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#################################
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 0
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# Exclude conditions for rounded corners.
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rounded-corners-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'"
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];
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#################################
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# Background-Blurring #
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#################################
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method =
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# blur-size = 12
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#
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# blur-deviation = false
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#
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# blur-strength = 5
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# The name of the switch may change without prior notifications.
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#
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# blur-background = false
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# Blur background of windows when the window frame is not opaque.
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# Implies:
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# blur-background
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# Bad in performance, with driver-dependent behavior. The name may change.
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#
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# blur-background-frame = false
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# Use fixed blur strength rather than adjusting according to window opacity.
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# blur-background-fixed = false
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# Specify the blur convolution kernel, with the following format:
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# example:
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,t1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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#
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# blur-kern = ""
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blur-kern = "3x3box";
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# Exclude conditions for background blur.
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# blur-background-exclude = []
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blur-background-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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#################################
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# General Settings #
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#################################
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# Enable remote control via D-Bus. See the man page for more details.
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# dbus = true
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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# backend = "glx"
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backend = "xrender";
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but might cause performance
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# degradation. Only works with OpenGL.
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dithered-present = false;
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# Enable/disable VSync.
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# vsync = false
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vsync = true;
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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#
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# mark-wmwin-focused = false
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mark-wmwin-focused = true;
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# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# detect-rounded-corners = false
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detect-rounded-corners = true;
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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#
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# detect-client-opacity = false
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detect-client-opacity = true;
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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#
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# use-ewmh-active-win = false
|
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected,
|
||||
# to maximize performance for full-screen windows. Known to cause flickering
|
||||
# when redirecting/unredirecting windows.
|
||||
#
|
||||
# unredir-if-possible = false
|
||||
|
||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
||||
# unredir-if-possible-delay = 0
|
||||
|
||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
||||
# unredir-if-possible-exclude = []
|
||||
|
||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
||||
# in the same group focused at the same time.
|
||||
#
|
||||
# detect-transient = false
|
||||
detect-transient = true;
|
||||
|
||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||
# group focused at the same time. This usually means windows from the same application
|
||||
# will be considered focused or unfocused at the same time.
|
||||
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
|
||||
#
|
||||
# detect-client-leader = false
|
||||
|
||||
# Resize damaged region by a specific number of pixels.
|
||||
# A positive value enlarges it while a negative one shrinks it.
|
||||
# If the value is positive, those additional pixels will not be actually painted
|
||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
||||
# Primarily used to fix the line corruption issues of blur,
|
||||
# in which case you should use the blur radius value here
|
||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
||||
#
|
||||
# resize-damage = 1
|
||||
|
||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
||||
# Resource-hogging, and is not well tested.
|
||||
#
|
||||
# invert-color-include = []
|
||||
|
||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||
# Might cause incorrect opacity when rendering transparent content (but never
|
||||
# practically happened) and may not work with blur-background.
|
||||
# My tests show a 15% performance boost. Recommended.
|
||||
#
|
||||
glx-no-stencil = true;
|
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
||||
# Recommended if it works.
|
||||
#
|
||||
# glx-no-rebind-pixmap = false
|
||||
|
||||
# Disable the use of damage information.
|
||||
# This cause the whole screen to be redrawn every time, instead of the part of the screen
|
||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||
# The opposing option is use-damage
|
||||
#
|
||||
# no-use-damage = false
|
||||
use-damage = true;
|
||||
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
# with GLX backend for some users.
|
||||
#
|
||||
# xrender-sync-fence = false
|
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window
|
||||
# contents. Read the man page for a detailed explanation of the interface.
|
||||
#
|
||||
# window-shader-fg = "default"
|
||||
|
||||
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
|
||||
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
|
||||
#
|
||||
# window-shader-fg-rule = [
|
||||
# "my_shader.frag:window_type != 'dock'"
|
||||
# ]
|
||||
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||
#
|
||||
# force-win-blend = false
|
||||
|
||||
# Do not use EWMH to detect fullscreen windows.
|
||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||
#
|
||||
# no-ewmh-fullscreen = false
|
||||
|
||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||
# so this could comes with a performance hit.
|
||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
||||
#
|
||||
# max-brightness = 1.0
|
||||
|
||||
# Make transparent windows clip other windows like non-transparent windows do,
|
||||
# instead of blending on top of them.
|
||||
#
|
||||
# transparent-clipping = false
|
||||
|
||||
# Specify a list of conditions of windows that should never have transparent
|
||||
# clipping applied. Useful for screenshot tools, where you need to be able to
|
||||
# see through transparent parts of the window.
|
||||
#
|
||||
# transparent-clipping-exclude = []
|
||||
|
||||
# Set the log level. Possible values are:
|
||||
# "trace", "debug", "info", "warn", "error"
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
# If using the "TRACE" log level, it's better to log into a file
|
||||
# using *--log-file*, since it can generate a huge stream of logs.
|
||||
#
|
||||
# log-level = "debug"
|
||||
log-level = "warn";
|
||||
|
||||
# Set the log file.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
# Otherwise, logs will to written to the given file, though some of the early
|
||||
# logs might still be written to the stderr.
|
||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||
#
|
||||
# log-file = "/path/to/your/log/file"
|
||||
|
||||
# Show all X errors (for debugging)
|
||||
# show-all-xerrors = false
|
||||
|
||||
# Write process ID to a file.
|
||||
# write-pid-path = "/path/to/your/log/file"
|
||||
|
||||
# Window type settings
|
||||
#
|
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||
# "tooltip", "notification", "combo", and "dnd".
|
||||
#
|
||||
# Following per window-type options are available: ::
|
||||
#
|
||||
# fade, shadow:::
|
||||
# Controls window-type-specific shadow and fade settings.
|
||||
#
|
||||
# opacity:::
|
||||
# Controls default opacity of the window type.
|
||||
#
|
||||
# focus:::
|
||||
# Controls whether the window of this type is to be always considered focused.
|
||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||
#
|
||||
# full-shadow:::
|
||||
# Controls whether shadow is drawn under the parts of the window that you
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
# clip-shadow-above:::
|
||||
# Controls whether shadows that would have been drawn above the window should
|
||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# you can set this to `true`.
|
||||
#
|
||||
wintypes:
|
||||
{
|
||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||||
dock = { shadow = false; clip-shadow-above = true; }
|
||||
dnd = { shadow = false; }
|
||||
popup_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 0.8; }
|
||||
};
|
Loading…
Reference in New Issue
Block a user