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package sorare_utils
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import (
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"context"
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"time"
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"git.lehouerou.net/laurent/sorare"
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"git.lehouerou.net/laurent/sorare/football"
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"github.com/pkg/errors"
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"github.com/rs/zerolog/log"
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"github.com/samber/lo"
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"git.lehouerou.net/laurent/sorarebuddy/db"
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"git.lehouerou.net/laurent/sorarebuddy/model"
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)
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type UpdateService struct {
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s *sorare.Sorare
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db *db.Client
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updater *Updater
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}
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func NewUpdateService(s *sorare.Sorare, db *db.Client) *UpdateService {
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return &UpdateService{s: s, db: db, updater: NewUpdater(s, db)}
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}
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func (u *UpdateService) updateAllFixtures(ctx context.Context) error {
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log.Debug().Msg("### updating all fixtures ###")
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fixtures, err := u.s.Football.So5.So5Fixtures.Get(ctx, football.So5FixturesParams{})
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if err != nil {
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return err
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}
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log.Debug().Msgf("found %d fixtures in sorare", len(fixtures))
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err = u.db.Fixtures.CreateOrUpdateMany(
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ctx,
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lo.Map(fixtures, func(fixture football.So5Fixture, index int) model.Fixture {
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return model.Fixture{
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Slug: fixture.Slug,
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DisplayName: fixture.DisplayName,
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State: fixture.AasmState,
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StartDate: fixture.StartDate,
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EndDate: fixture.EndDate,
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GameWeek: fixture.GameWeek,
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}
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}),
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)
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if err != nil {
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return errors.Wrap(err, "inserting fixtures")
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}
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log.Debug().Msgf("created %d fixtures", len(fixtures))
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return nil
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}
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func (u *UpdateService) UpdatePlayers(ctx context.Context, playerSlugs []string, opts ...UpdaterOption) error {
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u.updater.Reset()
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u.updater.AddPlayersToRead(playerSlugs...)
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err := u.updater.Update(ctx, opts...)
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if err != nil {
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return errors.Wrap(err, "updating data")
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}
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return nil
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}
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func (u *UpdateService) UpdateAllPlayers(ctx context.Context, opts ...UpdaterOption) error {
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dbplayers, err := u.db.Players.GetAll(ctx)
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if err != nil {
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return errors.Wrap(err, "getting players from db")
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}
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playerSlugs := lo.Map(dbplayers, func(player model.Player, index int) string {
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return player.Slug
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})
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return u.UpdatePlayers(ctx, playerSlugs, opts...)
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}
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func (u *UpdateService) SyncStartedFixture(ctx context.Context, opts ...UpdaterOption) error {
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f, err := u.db.Fixtures.GetStarted(ctx)
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if err != nil {
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return errors.Wrap(err, "getting started fixtures")
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}
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return u.SyncDatabaseForFixtures(ctx, f, opts...)
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}
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func (u *UpdateService) SyncDatabaseForFixtures(
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ctx context.Context,
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fixtures []model.Fixture,
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opts ...UpdaterOption,
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) error {
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u.updater.Reset()
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u.updater.AddGamesFromFixtureToRead(lo.Map(fixtures, func(fixture model.Fixture, index int) string {
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return fixture.Slug
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})...)
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err := u.updater.Update(ctx, opts...)
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if err != nil {
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return errors.Wrap(err, "updating data")
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}
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return nil
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}
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func (u *UpdateService) SyncDatabaseForAllFixtures(ctx context.Context) error {
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err := u.updateAllFixtures(ctx)
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if err != nil {
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return errors.Wrap(err, "updating fixtures")
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}
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fixtures, err := u.db.Fixtures.GetAll(ctx)
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if err != nil {
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return err
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}
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return u.SyncDatabaseForFixtures(ctx, fixtures)
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}
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func (u *UpdateService) UpdateLastClosedStartedAndOpenedFixtures(ctx context.Context) error {
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err := u.updateAllFixtures(ctx)
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if err != nil {
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return errors.Wrap(err, "updating fixtures")
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}
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var fixtures []model.Fixture
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lastClosedFixture, err := u.db.Fixtures.GetLastClosed(ctx)
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if err != nil {
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return err
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}
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fixtures = append(fixtures, lastClosedFixture)
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openedFixtures, err := u.db.Fixtures.GetOpened(ctx)
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if err != nil {
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return err
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}
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fixtures = append(fixtures, openedFixtures...)
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startedFixtures, err := u.db.Fixtures.GetStarted(ctx)
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if err != nil {
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return err
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}
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fixtures = append(fixtures, startedFixtures...)
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return u.SyncDatabaseForFixtures(ctx, fixtures)
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}
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func (u *UpdateService) GetGamePlayersForUpcomingGamesWithoutFormation(ctx context.Context) error {
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log.Debug().Msg("updating formations for games in the next 3 hours")
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gameIds, err := u.db.Games.GetFutureGameIdsWithoutFormation(ctx, 3*time.Hour, 1)
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if err != nil {
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return errors.Wrap(err, "getting future games")
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}
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log.Debug().Msgf("%d future games without formations found", len(gameIds))
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u.updater.Reset()
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u.updater.AddGameFormationsToRead(gameIds...)
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err = u.updater.Update(ctx)
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if err != nil {
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return errors.Wrap(err, "updating data")
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}
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return nil
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}
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func (u *UpdateService) UpdateCurrentlyPlayingGames(ctx context.Context) error {
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games, err := u.db.Games.CurrentlyPlayingGames(ctx)
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if err != nil {
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return errors.Wrap(err, "getting currently playing games")
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}
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u.updater.Reset()
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u.updater.AddGamesToRead(lo.Map(games, func(game model.Game, index int) string {
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return game.Id
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})...)
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err = u.updater.Update(ctx,
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WithUpdateOnlyMissingPlayers(true),
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WithUpdateOnlyMissingTeams(true),
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WithUpdateOnlyMissingCompetitions(true),
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WithUpdateOnlyMissingCountries(true),
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)
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if err != nil {
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return errors.Wrap(err, "updating data")
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}
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return nil
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}
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func (u *UpdateService) LightUpdateStartedFixture(ctx context.Context) error {
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fixture, err := u.db.Fixtures.GetStarted(ctx)
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if err != nil {
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return errors.Wrap(err, "getting started fixtures")
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}
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return u.SyncDatabaseForFixtures(ctx, fixture,
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WithUpdateOnlyMissingCompetitions(true),
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WithUpdateOnlyMissingCountries(true),
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WithUpdateOnlyMissingPlayers(true),
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WithUpdateOnlyMissingTeams(true))
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}
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